Creating a UniversalRegion
Universal Regions are the home to most of the important methods. Learn how to make one!
Regions
new Region3D();Vector min = new Vector(0,0,0);
Vector max = new Vector(5,10,5);
World world = Bukkit.getWorld("world");
// Create the region
new Region3D(world, min, max);Creating a Polygon Region


Adding Region Attributes
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